The scenario was fairly typical. Religious fanatics, unsupported by the local Jed, wink wink, capture Earth Ambassadors. Flying column of British, French, Russian and Japanese are sent to save the day. Germans were out with a cold and the Belgians were elsewhere plotting. The Colonial powers would start with all their troops near the canal docks. The Martian forces were only revealed when an earth force got within 24in. The Martian players also did not know the composition of their troops till they were revealed, except for some guns. But new blank Martian forces would keep streaming through the gates, This created a very hectic Martian defence strategy.
The Colonial forces had separate smaller objectives and various diplomatic means to bribe away some of the Martian opposition.
|The basic flow of the game|
|View from canal dock|
The game was quite fun and in the perfect spirit for our first Monday night event! Rules were the playsheet from Colonel and Co. The blog page I found these on has since disappeared with the loss of the creator. If anyone has further playsheets I would love to see them!
|View from walls of Mikkoom|
|View of docks from French airship|
|British, Japanese and Russians advance|
|Elite Martian Cavalry|
|Fighting near Harbor Masters palace|
|Behemoth and flying High Martians attack|
|Green Tribesmen try to hold off converging Colonial Powers|